# Members and element meshes
2D and 3D meshes are generated from 2D and 3D members
Adding members interactively
To add a member in the graphical view
- Ensure that
- The grid layout is set to the desired spacing
- The correct grid plane is set
- The grid display is on (Draw grid or Ctrl+Alt+G)
- The graphical display is set to the Design layer
- Use the Add entities sculpt tool (Ctrl+Shift+Alt+E)
- Set the member type in the Properties pane
- Click on the graphical view to place the member nodes
- For 1D members, hold down the Ctrl key to add a chain of members. Release Ctrl before defining the last node
- For 2D members, finish by either clicking back on the first node or press Return
Nodes and lines can be added interactively to existing 2D members:
- Select the member in the graphical view
- Click the Add entities sculpt tool
- Ensure that the member type in the Properties pane matches the 2D member
- To add a void: Hold down the Shift keys while adding the corner points. Click back onto the first node to close the void definition.
- To add a line: Hold down the Ctrl key while adding the lines. Press Esc to exit.
- To add nodes: Hold the Ctrl + Shift keys while adding the nodes. Press Esc to exit.
# Meshing tips
Here are some tips on modelling for mesh generation:
- Model the member to achieve the desired mesh; this is not necessarily exactly the same as a physical representation.
- Try to avoid placing internal nodes or the ends of internal elements close to member boundaries as this will produce very small elements. Nodes on the member boundary are OK.
- The number of elements generated along an edge will increase automatically as necessary to achieve a feasible mesh and to reduce large discrepancies in the mesh.
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