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Axis Sets

Axes

In order to make the most of GSA it is important to understand the axis systems available in GSA and how they are used. The term axis is used to refer to axis sets or coordinate systems. The axis sets can be either Cartesian (x,y,z)(x, y, z), cylindrical (r,θ,z)(r, \theta, z), or spherical (r,θ,ϕ)(r, \theta, \phi). Spherical axis follow the physics (ISO) convention: radial distance rr, polar angle θ\theta (theta), and azimuthal angle ϕ\phi (phi).

axis-types

The basic axis system is the Global Cartesian axis system, normally referred to as the Global axis system. All other axis systems are located relative to the Global axis system. Global axis directions are generally denoted X, Y and Z to distinguish from other, more general axis directions which use x, y and z.

Note that for cylindrical axes, if the radius (rr) is zero then the theta angle (θ\theta) is arbitrary and treated as zero. Similarly for spherical axes, if the radius (rr) is zero then the theta (θ\theta) and phi (ϕ\phi) angles are treated as zero, and if the theta angle (θ\theta) is zero then the phi angle (ϕ\phi) is treated as zero.

All the axes systems in GSA are right handed axes systems.

right-hand-axes

Rotations about the axes follow the right hand screw rule

right-hand-screw

Predefined Axes

There are a number of predefined axes systems:

  • X elevation – to give an xyxy plane for the X elevation (origin at global origin, xx in -Y, yy in Z and zz in -X).
  • Y elevation – to give an xyxy plane for the Y elevation (origin at global origin, xx in X, yy in Z and zz in -Y)
  • Vertical – to give a vertically aligned axis set (origin at global origin, xx in Z, yy in X and zz in Y)
  • Global cylindrical – origin at global origin, zz in Z and θ=0\theta = 0 in X

User Defined Axes

In addition to these are user defined axes. User defined axes can be either Cartesian, cylindrical or spherical and are located in space by an origin. The xx axis is defined by a vector direction in the xx axis (xa\mathbf{x}_a) direction and the xyxy plane (yp\mathbf{y}_p) of the axis is defined by any vector lying in the xyxy plane. The axis set is then constructed from these vectors.

x=xaxaz=x×ypx×ypy=z×x\begin{aligned} \mathbf x &= \frac{\mathbf{x}_a}{\lvert \mathbf{x}_a \rvert}\\ \mathbf z &= \frac{\mathbf{x} \times \mathbf{y}_p}{\lvert \mathbf{x} \times \mathbf{y}_p \rvert}\\ \mathbf y &= \mathbf z \times \mathbf{x} \end{aligned}