# Transforming nodes graphically
The sculpt transform geometry command moves selected nodes to positions expressed as a function of the original positions of the nodes. Normal mathematical notation is used in expressions. For example:
z + abs( sin(x) ) * pi
Operations may be with respect to standard (e.g. global) or user defined axis sets.
Existing nodes can be transformed using the Sculpt > Node operations > Transform geometry menu command. The procedure is as follows.
- Set the cursor mode to Select nodes.
- Select the nodes to be transformed.
- Give the Transform geometry command.
- Specify the action to be taken in the Transform geometry dialog box.